Summary

I am a 3D Artist specializing in Hard-surface modeling and weapon/vehicle creation. I pride myself in staying up-to-date on the latest software and industry trends.

Skills

  • 3D Modeling
  • Hard Surface Modeling
  • Lighting
  • Prop Modeling
  • Weapon Modeling
  • Vehicle Modeling
  • PBR Texturing
  • Software Proficiency

    3ds Max
    3ds Max
    ZBrush
    ZBrush
    Substance Painter
    Substance Painter
    Maya
    Maya
    Photoshop
    Photoshop
    Marvelous Designer
    Marvelous Designer
    TopoGun
    TopoGun
    Unreal Engine
    Unreal Engine
    Quixel Suite
    Quixel Suite
    xNormal
    xNormal
    Marmoset Toolbag
    Marmoset Toolbag

    Productions

    Experience

    Hard Surface 3D Artist

    Ryzin Art
    October 2016 - Present | Los Angeles

    Contract 3D Artist

    Invodo
    January 2016 - September 2016 | Austin

    Art Lead

    Easley-Dunn Productions
    September 2011 - September 2014 | Los Angeles, United States of America

    Mobile game studio where I was responsible for establishing the art direction on two titles and leading a team of 5 artists.

    Freelance 3D Artist

    Communications Exhibits, Inc.
    February 2014 - March 2014 | Canal Fulton

    3D Artist

    Flaming Brain Studios
    November 2010 - August 2011 |