2.5 hour mp4 video
2 obj files (standard and crease workflow example)
Preview here: https://www.artstation.com/artwork/gEOPL
In this video series you will learn, from a video games industry professional, how to use Zbrush to speed up your high poly workflow and the ability to create complex geometry without the limitations of high poly sub-d modeling. We will go over two different approaches within Zbrush to achieve similar results. The first will be the standard boolean workflow using high res geometry as a baseline for polishing within Zbrush. The second workflow will use lower res geometry and the Zbrush crease tools to prep for the polishing phase.
***You should have basic knowledge of both a modeling package, such as Max, Maya, Modo or Blender as well as basic Zbrush knowledge.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
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