Zbrush DynaMesh Workflow


2.5 hour mp4 video
2 obj files (standard and crease workflow example)

Preview here: https://www.artstation.com/artwork/gEOPL

In this video series you will learn, from a video games industry professional, how to use Zbrush to speed up your high poly workflow and the ability to create complex geometry without the limitations of high poly sub-d modeling. We will go over two different approaches within Zbrush to achieve similar results. The first will be the standard boolean workflow using high res geometry as a baseline for polishing within Zbrush. The second workflow will use lower res geometry and the Zbrush crease tools to prep for the polishing phase.

***You should have basic knowledge of both a modeling package, such as Max, Maya, Modo or Blender as well as basic Zbrush knowledge. 

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (3)
590 KB
4.9 MB
2.2 GB